New scenes process
Ive been loving particles too much lol..
Ill upload the whole sequence soon, I have about 2 minutes now.. what still needs to be done is the river turtle swimming sequence, the deer castle scene and then the ending that comes after the hand animation.
Some illustration BTS
This is just some of my bgs process I remembered to screenshot for the blog
Webpage image gallery
Ive really neglected my webpage so ive spent all day doing my galleries and stuff.
I first thought I was going to use the other grids for the photos but this was a much better way of doing it and ill add my images of characters using the the same classes.. or method yada yada
And then add my text to my boxes above..
CSS GRIDS
End of clearing scene finished
Im really happy with how the flower pulling turned out. I had to make a mist transition again (lol its practical) to fade out the previous flower and replace it with the other comp’s one. The whole hand thing was a long sukkel with layer issues and then it was complicated figuring out how to add it to this scene as a 3d layer, placing it in the right spot, going back and editing the comp. Okay not very complicated but getting my brain to work around those issues and come up with an okay looking solution takes tims. This section will be a minute long as it will end with blood dropping from the hand .
Pulling flower animation process clips
Grasping hand
The hand will touch the flower…
Hand animation process pics
Hand animation

One pic Ive taken.. im doing this method of pinning and rotating the fingers to make her grab the flower
my power is off in 1 MINUTEEEE
its honestly been hard to schedule good work and blog time since load shedding started. we do discourse in the morning then my power goes off around 12 or 2 and again at 10. And my useless discourse group keeps putting off actually doing stuff leaving wireframing and making screens to meeee bc apparently even making 3 scamps is too much work for them in a day. Ive literally wireframed the entire app in a day.


































