End of clearing scene finished

Im really happy with how the flower pulling turned out. I had to make a mist transition again (lol its practical) to fade out the previous flower and replace it with the other comp’s one. The whole hand thing was a long sukkel with layer issues and then it was complicated figuring out how to add it to this scene as a 3d layer, placing it in the right spot, going back and editing the comp. Okay not very complicated but getting my brain to work around those issues and come up with an okay looking solution takes tims. This section will be a minute long as it will end with blood dropping from the hand .

Hand animation

One pic Ive taken.. im doing this method of pinning and rotating the fingers to make her grab the flower

my power is off in 1 MINUTEEEE

its honestly been hard to schedule good work and blog time since load shedding started. we do discourse in the morning then my power goes off around 12 or 2 and again at 10. And my useless discourse group keeps putting off actually doing stuff leaving wireframing and making screens to meeee bc apparently even making 3 scamps is too much work for them in a day. Ive literally wireframed the entire app in a day.

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