CDP: C4D Dynamics

Today we learned about soft bodies and rigid bodies. Essentially a collider body cannot have other shapes merge or fall through it as a soft body does, instead other shapes collide against it as the name suggests.

We also learned about lights, and the different types we can use such as spotlight, or a plane light. It is like a virtual studio and you can recreate traditional lighting effects by positioning it where you want. You can make split, rembrandt, rim light etc. It could be useful to import packshots into c4d and then make creative lighting instead physically doing it.

I found some more tutorials on this:

Leave a comment

Design a site like this with WordPress.com
Get started