As I’m going with a horizontal website layout I found me some inspo.. Navigation This site kept the nav bar visible and accessible to the left even while scrolling, so its easy to go back and not lose yourself while infinite scrolling. My game is also based on a year timeline, and I liked how …
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// Assassins Creed //
Website Concept The game I decided on is Assassins Creed, as the series is about different historical time periods and will work perfectly for a timeline based website. The aspect of the game I will focus on is the historical accuracy of the game, how players learn history through play and how the different time …
CDP: Making sections
After learning how to make sections, it threw around my whole layout and I had to reposition it all. We also added spans to our text so we could change the style of parts of our sentences as seen in the bottom text. Here is the next section/page: Added some body copy text… And styled …
Design principles and elements
Line Scale, signal importance hierarchy Color: Mood, color palette, makes or breaks design Repetition, keeps brand consistent, ties it all together First page, call to action Negative space, space in between or around elements that form its own space Transparency Balance, no element overpowers each other Hierarchy Contrast Grids, help align and arrange elements Randomness …
CDP E4 Briefing: Intro to Javascript
Today we launched our new brief, which is making a tutorial on how we coded something for our brief website, such as how we did our scroll magic, parallax effect etc. For Friday, we need to research what the parallax effect is and how it works so we are prepared for the tutorial. For next …
E4: Interactive website briefing
Today we went through our new brief, creating an interactive website of a video game timeline. We can choose any game, and make a timeline of 7 years of that game, how it changed, the design etc. We can decide on what specifically we want to focus. So far the only game that’s popped into …
The squirrel haiku design process
So I did do a puppet pin jump cycle in the end. Honestly I still think its kinda wonky but it doesnt look thattt bad, its still cute and I didnt want to cut it out of my animation just because its not perfect. Without it things would be boring. I didnt want camera movements …
The winter animation
This was… hectic. Ive never worked with as many layers in my life. I have very long panning scenes so my backgrounds had to be three times its length. A lot of camera work involved here. I definitely have that and paralaxing under the knee now. I managed to light up my window with a …
The Japanese Haiku
My last animation was done in a day, and it was the one I spent the least amount of time on and yet I think its my favorite and came out the best?? Its one of those projects where it comes out exactly as you envisioned and planned it. I used the texturizer on illustrator …
CDP: Soft body
I followed this tutorial for my soft body , and it turned out okay… Looks a lot better than my skatepark, but I had more time for this and kinda gave up on the other one to be honest. I still feel like I really struggle with cinema. I work very slowly and I feel …